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Board index » Games » Demise of Nations (DON) » DON: Technical Support » DON: Revision History


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 Post subject: Update 1.16.108 - Networking, Modding & Maintenance
PostPosted: 17 Jun 2019, 19:44 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8540
Location: Honolulu
Latest Update:
  • Tournaments: setting up a tournament, will NOT require to set a tournament icon anymore!
  • Main Wall: players posting messages to the main wall are limited to max. 1 message per hour.
  • AI Difficulty: AI difficulty is now listed in multiplayer game info panel (only for new games).
  • Settings (Keys): some of the keyboard shortcuts can be edited :)
  • Data I/O: updated writing and reading of data to use less memory (byte instead of 4-bytes in some cases). If you run a ~1+ year old version, then please upgrade, you won't be able to connect otherwise.
  • Network I/O: improved login speed by loading all information at same time (rather than 1-by-1).
  • Network I/O: improved speed in general by loading multiple objects at the same time (rather than 1-by-1).
  • Network I/O: we now have a dedicated proxy server for players from Russia in case some servers don't work.
  • Network I/O: game now allows setting a proxy server in case you have trouble connecting normally (e.g. blocked). Edit "Network I/O: Proxy" in the game's settings.
  • Modding: Story allows for links now using the {LINK:...}...{/LINK} tag.
  • Language: option to translate to Latin American Spanish (in addition to Spanish/Spain).
  • Language: latest translations added - Thanks :-D
  • Moderators: Officers can now add members to a clan even though they can't join normally (via Admin Terminal/Officer Function ONLY).
  • Client: upgraded to latest backend (e.g. Android 9.0/SDK 28).
  • Server: upgraded login and purchase verification version (Google Authentication and Publisher v03).
  • Bugfix: elections would reset diplomacy even for games were diplomacy was turned off (and prevent nations from being attacked).
  • Bugfix: nation customization popup during game setup would be too wide for portrait view displays.
  • Bugfix: achievements were reset by mistake (if you got the first new version of the game, my apologies!).
  • Bugfix: active game server cache wasn't properly reset after a re-login (still pointing to old servers).
  • Bugfix: silencing an account would not work on the chat (cache was indefinite until a server was rebooted).
  • Bugfix: old JVM would not have the proper SSL certificates (removed the check to accept any).
  • Bugfix: installer for Mac fixed (stopped working on latest Mac OS).
  • Bugfix: potential issue synchronizing render/UI-thread with other threads (potentially prevents crashes).
  • Bugfix Crashes: during cheat detection, the for-loop took the wrong maximum (going over array limit).
  • Bugfix Crashes: some system info would result in crashes (error was not properly caught).
  • Bugfix Crashes: when the branding image wasn't loaded but used for rendering.
  • Bugfix Crashes: threads not properly synchronized (render pool).
  • Bugfix Crashes: when internal time wasn't properly initialized (not epoch time).

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play: Age of Conquest IV


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