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Board index » Games » Age of Conquest (AOC) » AOC: Contests & more... » AOC: Leagues


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 Post subject: 1vs1 Setup
PostPosted: 15 Mar 2012, 20:49 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8580
Location: Honolulu
OK, my bad! Instead of the good vs. bad, the server has paired even rated players.

Here's the culprit. The server went into the "QUALIFICATION" condition instead of the "TOURNEY MODE". Who can spot the error?
Code:
// determine number of games and players per game, then setup games
int accountsPerGame = ((int)(numberOfEmpires / numberOfAccountsAdvancing))
                    * numberOfAccountsAdvancing;
int gamesPerLevelUp = accountsPerGame / numberOfAccountsAdvancing;
int numberOfGames = 1;
while (((numberOfGames * gamesPerLevelUp) * accountsPerGame) < numberOfAccounts) {
   numberOfGames *= gamesPerLevelUp;
}
if ((numberOfGames * accountsPerGame) < numberOfAccounts) {
   // QUALIFICATION GAMES SETUP
   ...
}
else {
   // TOURNEY MODE GAMES SETUP
   ...
}


In any case, I have fixed the problem on the server, but to the tourney fix, the tourney would have to be setup again. If you decide to keep going this way, Round 2 should be about as promised, but no promises...

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 Post subject: Re: 1vs1 Setup
PostPosted: 16 Mar 2012, 16:07 
Investigator
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Joined: 06 Jul 2008, 18:23
Posts: 3831
Location: Planet Earth, most of the time.
In your conditional statement you should have an equal sign.


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 Post subject: Re: 1vs1 Setup
PostPosted: 17 Mar 2012, 10:11 
Knight
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Joined: 23 Feb 2012, 17:45
Posts: 1241
numberOfGames *= gamesPerLevelUp;

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 Post subject: Re: 1vs1 Setup
PostPosted: 17 Mar 2012, 11:09 
Peasant
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Joined: 21 Jun 2011, 04:33
Posts: 42
Location: Europa
Well,.... I am all for starting again!!

I missed out on the 1vs1 competition because of multiple difficulties, ... 1/ I had to learn the pc structure, as I have always been an esclusively mobile android player ..., 2/ I had registration issues (kindly fixed by Noble Master), in fact I was unaware that I had to upgrade my registration to be able to access the pc realms ..., 3/ I was being notified of the League progress through the internal mail system, which is not an optimal way of communication ... I would have thought that I should have been contacted through the e-mail, which I duly provided exactly for that reason ..., but I am not complaining too much and I don't have too much of a problem in not partecipating ... but why than has my place been taken by StoneCold? My very priviledged ranking was only mine, and not to be exploited by any one else. Was StoneCold first of all appropriately ranked before being coupled with Jacob?

If the majority agrees, we could start again! At the end, it's not a big deal!

:pal:


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 Post subject: Re: 1vs1 Setup
PostPosted: 17 Mar 2012, 16:13 
Game Developer
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Quote:
In your conditional statement you should have an equal sign.

I believe we got a winner banana

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 Post subject: Re: 1vs1 Setup
PostPosted: 18 Mar 2012, 15:05 
Knight
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Joined: 23 Feb 2012, 17:45
Posts: 1241
the *= thing just looked like a typo to me... i guess it isn't :roll:

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 Post subject: Re: 1vs1 Setup
PostPosted: 18 Mar 2012, 17:59 
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Joined: 06 Jul 2008, 18:23
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noblemaster wrote:
fodder wrote:
In your conditional statement you should have an equal sign.

I believe we got a winner banana

Yeah! I won a banana :kg:
Now I can tell my parents all my years in college weren't a complete waste. :lol:


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 Post subject: Re: 1vs1 Setup
PostPosted: 18 Mar 2012, 19:21 
Game Developer
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Quote:
Yeah! I won a banana :kg:
Now I can tell my parents all my years in college weren't a complete waste. :lol:
Let me send you some more code to look at whizkid :roll:

Quote:
the *= thing just looked like a typo to me... i guess it isn't
"x *= a" is the same as "x = x * a"

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 Post subject: Re: 1vs1 Setup
PostPosted: 19 Mar 2012, 12:29 
Knight
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Joined: 23 Feb 2012, 17:45
Posts: 1241
i'll just present the ideas... fodder can code them :roll:

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 Post subject: Re: 1vs1 Setup
PostPosted: 19 Mar 2012, 17:32 
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Joined: 06 Jul 2008, 18:23
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noblemaster wrote:
Let me send you some more code to look at whizkid :roll:

Ugh, I've looked at plenty of code when I was in college. Not only my own code but I had to debug the code of whoever got partnered with me, not to mention all the programs and tests I had to grade for the professors. Although, that was my first time debugging JAVA code.


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 Post subject: Re: 1vs1 Setup
PostPosted: 19 Mar 2012, 22:51 
Freeman
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Joined: 17 Feb 2010, 05:35
Posts: 91
Location: Manchester, UK
I'm not bothered whether we start again or not... I'm taking on Claymore so my chances aren't good, but his aren't great either :/

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 Post subject: Re: 1vs1 Setup
PostPosted: 20 Mar 2012, 00:00 
Knight
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Joined: 31 Jan 2008, 11:39
Posts: 1321
MikeSA wrote:
I'm not bothered whether we start again or not...

Now that we have reach t-4 (5?) that won't be a good idea to redo a start, I understand peeps that would think (supposition) they should have go too far if they had the good setting, but now peeps who have take adventage in the start (fact) would be disapointed to see that in the redo the other guy doesn't do the same start and have learned from the first avorted game.
Anyway the goal is to kill everyone on your road, the order is not that much important, and noone can tell exactly who is good in 1vs1 before to have play with him.
btw can someone update the schedule that we can bet ?
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Victory or dead.
:pal:

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 Post subject: Re: 1vs1 Setup
PostPosted: 21 Mar 2012, 14:27 
Freeman
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Joined: 17 Mar 2011, 09:15
Posts: 77
So my question is now writting the schedule for the "second" round of 1vs1 mode. How the AI of the LEAGUE realm will put the winners in order? :???:

This could decide about the already written schedule of the 1vs1 mode at aoc-league.net.

After recieving a clear answer i will write the schedule on ageofconquest.com site. to avoid double work. :^^:

regards

realRiff

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 Post subject: Re: 1vs1 Setup
PostPosted: 21 Mar 2012, 16:31 
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Well, at the moment, the 1vs1 League is now following the code for the League Realm. I don't know what noblemaster's schedule is for making any updates. Even if he did adjust the seeding I don't think it's worth the trouble to change over. It would require deleting the present league and then starting a new one. At this stage, I think it's best to just let the league run it's course. Otherwise, I suspect several players would be upset if you change over during the running of the league game. This is best left for next year's changes.


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 Post subject: Re: 1vs1 Setup
PostPosted: 22 Mar 2012, 13:31 
Knight
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Joined: 31 Jan 2008, 11:39
Posts: 1321
great we have the schedule !
http://aoc-league.net/schedule.htm
So my bet :

Martinus
Stonecold
Kranimpire
Gobuckeyes
Bendamaster
Wodan
Beldaron (the hardest match to estimate)
claymore (in me i trust :kg: )

semi final :

stonecold
Kranimpire
??? go Wodan go! that one will be hard.
claymore


final :

Kranimpire
claymore

claymore win :pal:

I put 1 buck on my a$$ Who follows ?

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