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Board index » Games » Age of Conquest (AOC) » AOC: Feature Requests

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 Post subject: Suggestions
PostPosted: 26 Aug 2018, 05:26 

Joined: 26 Aug 2018, 05:12
Posts: 1
I apologize for my English. I also apologize if any of the suggestions/criticisms below have already been discussed before.

For me, AoC is almost perfect, but I have some suggestions/criticisms:

> It should be possible to break an alliance + declare war + attack the former ally all in the same turn (as it is in "real life": Germany attacked the USSR while they still had a pact). See that it is possible to declare war + attack on the same turn, which is "correct".

> Better AI: if troops begin to accumulate in neighboring territory, this can mean the imminence of an attack, even if the territory is an ally.

> How does demanding submissiveness add much more to the happiness of the nation from which submission is being demanded?

> Does the luck factor exist in combat? For example, 100 blue armies vs. 95 red armies should not necessarily result in 5 blue armies. The luck factor exists! In real life, beyond luck, there are differences in training, equipment, morale, experience, average age of soldiers, tactics, strategy, etc.

Should any of these suggestions be accepted, it can be implemented as an option in order to maintain the current gameplay for whomever wishes.

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